SoloQuest
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Character Progression

Remortification

Begin again as a new class at level 1, but never truly start over. Every life leaves you a floor of the power you earned, and each class you have lived grants you its signature keep, one ability that follows you for good.

How it works

Speak to Xirion the Unending in the Plane of Knowledge at level 65.

  1. Reach level 65 and choose a new class, race and deity. A fee of 100 platinum per earned AA rank is levied.
  2. You are reborn at level 1. Gear, spells, skills, faction, discs and titles are all wiped.
  3. Only the Archetype and Class tabs are remembered, and they return at full rank. Nothing from the General tab carries over: those you must buy again.
  4. Where an ability exists as several class versions, you keep every version you have earned, each at its own rank, and their effects add together.
  5. A version belonging to another class cannot be trained further. It stays at the rank you carried in, so the rank you hold when you turn the wheel is the rank you keep.
  6. Retained class and archetype AAs re-grant themselves once you reach level 51. Starter AAs and every signature keep return immediately.
  7. You gain the signature keep of the class you just left, and keep every one you had already earned.
Returning to a class you have already lived is free. It does not raise your remort count, costs you no additional experience penalty, and is permitted even at the cap, so you may cycle among your former classes indefinitely. Only a class you have never played counts against the limit of 4 remorts, or five lifetime classes.

Setting a memory down

Not every ability you keep is one you want. Some are actively unhelpful in the class you become.

Only abilities that came to you through a remort can be set down. Alternate advancement you bought with points in your current life is untouched, since there is no refund for it.

Reclaiming what you set down

Xirion remembers everything given up at his feet, and will sell it back to you.

Foundations first. An ability built on another one cannot be reclaimed while that foundation is missing, so if you set down both Combat Fury and Veteran's Wrath, Combat Fury has to come back first. Xirion will name what is missing and return your tribute untouched.

The cost of rebirth

Each new class you take on slows the experience you earn, permanently.

RemortsLifetime classesExperience rateEffect
01100%Untouched
1287.5%A gentle tax
2375%Noticeable
3450%Half speed
4525%The final life

The signature keeps

One defining ability per class, carried into every life that follows. Each is deliberately held a tier behind the real thing.

Bard

Echo of Selo

A sung run-speed refrain. Toggles on and off. It has only one rank, but unlike the other keeps the refrain itself scales with your level rather than with new ranks, growing steadily until it reaches its ceiling at level 50. The keep carries a built-in 2.4x drum modifier.

1 rankunlocks L5scales to L50
Beastlord

Echo of the Warder

Summons a warder that coexists with your own pet. Pet Focus items do not apply to a kept warder, so it always arrives in its base form no matter what you are wearing.

12 ranksunlocks L15tops out L68no pet focus
Berserker

Frenzy

A burst of extra weapon swings. It draws on the same combat ability timer as Backstab, so a keeper of both chooses one each cycle rather than firing both.

skillunlocks L6ceiling 175shares timer
Cleric

Echo of Devotion

A direct heal.

11 ranksunlocks L4tops out L7024-38s recast
Druid

Echo of Thorns

A damage shield.

8 ranksunlocks L17tops out L7010s recast
Enchanter

Echo of Enthrallment

Single-target mesmerise.

9 ranksunlocks L13tops out L7018s recast
Magician

Echo of the Elements

Summons a water elemental that coexists with your own pet. It fights bare: a kept elemental cannot be handed summoned weapons, and Pet Focus items do not apply to it either, so it always arrives in its base form no matter what you are carrying.

14 ranksunlocks L6tops out L65no gearno pet focus
Monk

Feign Death

Drop as though slain and shed your pursuers.

skillunlocks L17ceiling 150
Necromancer

Echo of the Grave

A lifetap: damages the target and heals you.

11 ranksunlocks L3tops out L7018-30s recast
Ranger

Tracking

Opens a window naming every trackable creature in range. A keeper tracks at Ranger grade whatever class they end up as, which hands tracking to classes that have none at all and out-ranges even a native Druid or Bard.

skillunlocks L1ceiling 175
Rogue

Backstab

A heavy strike driven in from behind. Any weapon in your main hand can drive it, not just a piercer, but the piercer is still far and away the best. A dagger backstab lands several times what the same blow manages with a sword, and with a two-hander you are barely beating an ordinary swing. It draws on the same combat ability timer as Frenzy, so a keeper of both chooses one each cycle rather than firing both.

skillunlocks L10ceiling 175any weaponshares timer
Shaman

Echo of the Ancestors

A melee slow, regated to remort unlock levels.

5 ranksunlocks L13tops out L6518s recast
Wizard

Knowledge Gate and Portal

Two ports to the Plane of Knowledge. Gate carries you alone from level 27, and Portal opens the same road for your whole group from level 38.

2 abilitiesself L27group L3812s recast
Warrior

Defensive Discipline

A defensive stance. Incoming melee damage falls sharply, but your offence is blunted while it holds, weapon and spell alike.

disciplineunlocks L553 min duration
Paladins and Shadowknights have no separate keep. Lay on Hands and Harm Touch are alternate advancements, so they already follow you through the ordinary retention rules.

Every rank, and what it casts

Each rank unlocks at the level a native class learns the next spell up, so a keep is always one tier behind, and the final tier is never granted at all. Unlocks is the level the rank becomes available.

ClassKeepRankUnlocksRecastCastsSpell ID
BardEcho of Selo156sSelo's Accelerando717
BeastlordEcho of the Warder115Spirit of Sharik2612
BeastlordEcho of the Warder221Spirit of Khaliz2633
BeastlordEcho of the Warder330Spirit of Keshuval2614
BeastlordEcho of the Warder439Spirit of Herikol2616
BeastlordEcho of the Warder546Spirit of Yekan2618
BeastlordEcho of the Warder654Spirit of Kashek2621
BeastlordEcho of the Warder756Spirit of Omakin2623
BeastlordEcho of the Warder858Spirit of Zehkes2626
BeastlordEcho of the Warder960Spirit of Khurenz2627
BeastlordEcho of the Warder1062Spirit of Khati Sha2631
BeastlordEcho of the Warder1164Spirit of Arag3457
BeastlordEcho of the Warder1268Spirit of Sorsha3461
ClericEcho of Devotion1425sMinor Healing200
ClericEcho of Devotion21025sLight Healing17
ClericEcho of Devotion32025sHealing12
ClericEcho of Devotion43025sGreater Healing15
ClericEcho of Devotion53925sSuperior Healing9
ClericEcho of Devotion64925sHealing Light6875
ClericEcho of Devotion75824sDivine Light1519
ClericEcho of Devotion86328sEthereal Light2182
ClericEcho of Devotion96534sSupernal Light3480
ClericEcho of Devotion106837sHoly Light4880
ClericEcho of Devotion117038sPious Light5265
DruidEcho of Thorns11710sShield of Thistles256
DruidEcho of Thorns22710sShield of Barbs273
DruidEcho of Thorns33710sShield of Brambles129
DruidEcho of Thorns44710sShield of Spikes432
DruidEcho of Thorns55810sShield of Thorns356
DruidEcho of Thorns66310sShield of Blades1560
DruidEcho of Thorns76710sShield of Bracken3448
DruidEcho of Thorns87010sNettle Shield5358
EnchanterEcho of Enthrallment11318sMesmerize292
EnchanterEcho of Enthrallment23018sEnthrall187
EnchanterEcho of Enthrallment34718sEntrance188
EnchanterEcho of Enthrallment45418sGlamour of Kintaz1691
EnchanterEcho of Enthrallment56118sApathy3341
EnchanterEcho of Enthrallment66318sSleep3354
EnchanterEcho of Enthrallment76518sBliss3358
EnchanterEcho of Enthrallment86718sFelicity5503
EnchanterEcho of Enthrallment97018sEuphoria5520
MagicianEcho of the Elements16Elementalkin: Water315
MagicianEcho of the Elements210Elementaling: Water398
MagicianEcho of the Elements314Elemental: Water402
MagicianEcho of the Elements418Minor Summoning: Water336
MagicianEcho of the Elements522Lesser Summoning: Water497
MagicianEcho of the Elements626Summoning: Water570
MagicianEcho of the Elements731Greater Summoning: Water574
MagicianEcho of the Elements836Minor Conjuration: Water621
MagicianEcho of the Elements941Lesser Conjuration: Water625
MagicianEcho of the Elements1049Conjuration: Water629
MagicianEcho of the Elements1154Greater Conjuration: Water633
MagicianEcho of the Elements1260Vocarate: Water1672
MagicianEcho of the Elements1362Greater Vocaration: Water1676
MagicianEcho of the Elements1465Servant of Marr3320
NecromancerEcho of the Grave1325sLifetap341
NecromancerEcho of the Grave21218sLifespike502
NecromancerEcho of the Grave32025sLifedraw445
NecromancerEcho of the Grave42625sSiphon Life446
NecromancerEcho of the Grave53925sSpirit Tap524
NecromancerEcho of the Grave64825sDrain Spirit525
NecromancerEcho of the Grave75418sDrain Soul447
NecromancerEcho of the Grave85921sDeflux1613
NecromancerEcho of the Grave96123sTouch of Night1618
NecromancerEcho of the Grave106724sTouch of Mujaki3032
NecromancerEcho of the Grave117030sSoulspike5419
ShamanEcho of the Ancestors11318sDrowsy270
ShamanEcho of the Ancestors22718sWalking Sleep505
ShamanEcho of the Ancestors33818sTagar's Insects506
ShamanEcho of the Ancestors45118sTogor's Insects507
ShamanEcho of the Ancestors56518sTurgur's Insects1588
WizardKnowledge Gate12712sKnowledge Gate3183
WizardKnowledge Portal13812sKnowledge Portal3180

Skill and discipline keeps

Five classes pass on something other than an ability: four give a skill, the Warrior gives a discipline. A skill is re-earned through use each life, climbing its own curve to a ceiling below a native class of the same level.

ClassKeepUnlocksCeilingReached byCurve or effect
RangerTracking117539Rises +4/level to 26, then +5/level, capping at 175 by level 39. Range is 12 units per point, so that cap sees about 2,100 units.
BerserkerFrenzy617549Rises +3/level to 31, then +4/level, capping at 175 by level 49.
RogueBackstab1017570Rises +3/level to 25, then +2/level, reaching 175 only at level 70.
MonkFeign Death1715039Rises +3/level from 17, capping at 150 by level 39.
WarriorDefensive Discipline disc55n/an/aA 3 minute stance on a 10.5 minute recast, granted whole at level 55. Incoming melee damage reduced 35% for a keeper (a native Warrior gets 45%). All outgoing melee and spell damage reduced 55%.
A skill keep does not appear until the level it unlocks, and rises only through use. It is never simply handed to you at full strength. The Warrior discipline is the exception, arriving whole at level 55.