SoloQuest
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The Server

A solo server with a classic feel

SoloQuest is an account-based progression server tuned for solo play, without removing the corpse runs, experience loss and travel that made EverQuest an investment.

Built for one

Mobs scale down with level, aggro radius is halved in dungeons, social aggro is capped at two, and every mob can be pacified.

Consequences intact

You still lose experience when you die. You still need to retrieve your corpse. You still travel. All the things that made EQ a satisfying risk vs reward experience exist here.

One bot, deliberately limited

Bots here can't port, rez, track or pick locks, and grouping with one costs you half your experience.

Solo play

The scaling is progressive rather than flat: the higher your level, the harsher the reduction, because that's where the group assumptions in the original content bite hardest.

  • Aggro radius halved in dungeons.
  • Social aggro limited to two mobs.
  • Mobs no longer death touch, banish or summon, unless they are permarooted.
  • Every mob can be pacified.
  • Melee can bind anywhere a caster can.
  • Rest regeneration enabled, activating after 15 seconds.
  • AAs run up to The Serpent's Spine and can all be purchased from level 51.
  • AA power scales with your level, reaching full strength at the level the ability was originally obtainable. Train what you like early. The Ability Scaling page lists the abilities this applies to and what each one does at a given level.
  • New characters begin with select AAs. See the list below.

The world

  • Nexus and the Bazaar are open in Classic.
  • Books to the Plane of Knowledge are removed from every Classic zone; PoK opens in Kunark.
  • Respawn timers longer than an hour are divided by seven, with a one hour floor. A week-long spawn becomes roughly a day, variance scaled to match.
  • Rare drop rates conservatively increased across the board.
  • LORE, NODROP and NOTRADE are disabled.
  • Classic spell effects.
  • In the old Bazaar, NPC merchants sell a wide range of crafted gear, and every city has an Alchemist selling potions.

Grouping and bots

Bots exist for raids and corpse runs.

Grouping

  • 50% experience penalty if a bot is in your group.
  • Four members maximum, bots included.
  • Raids cannot be formed.

Bots

  • You may create up to five, but never spawn more than one.
  • They buff group members only, and those buffs drop when the bot leaves the group.
  • To keep class choice meaningful they cannot port, resurrect, pick locks, disarm traps, track or summon corpses. They can still bind.
  • No AAs until level 60, and nothing beyond Luclin thereafter.

The experience penalty makes levelling alongside a bot deliberately inefficient. A bot is for the fight you can't otherwise win, not for the grind.

Progression

Expansions unlock per account and each one offers a choice: kill something significant, or do the work. Track where you stand in game with !prog and !prog track.

  1. Classic Cap 51

    All races and classes except Iksar and Vah Shir. The level cap sits at 51 so you can settle in and grind AAs before moving on.

    To unlock Kunark: kill Nagafen, Vox or Phinigel Autropos or kill twelve iconic dungeon mobs.

  2. Kunark Iksar Cap 60

    Iksar become available.

    To unlock Velious: kill Trakanon or Venril Sathir or complete the key quests.

  3. Velious

    To unlock Luclin: kill Dain, King Tormax or Lord Yelinak or quest for every Skyshrine or Kael armour piece for your class.

  4. Luclin Vah Shir

    Vah Shir become available.

    To unlock Planes of Power: kill Emperor Ssraeshza, Thought Horror Overfiend or Grieg Veneficus or loot all ten Lucid Shards for the Vex Thal key. You must loot them from a corpse yourself for it to count.

  5. Planes of Power LDoN LoY Cap 65

    Lost Dungeons of Norrath and Legacy of Ykesha open alongside it.

    A deliberate step up in difficulty. Planar mobs notice you from twice as far, bring twice as many friends to a fight, cast for twice the damage, and resist your spells far better than anything before them.

    To unlock Gates of Discord: Kill Quarm.

  6. Gates of Discord

    Work in progress.

  7. Omens of War Cap 70

    The final expansion: Work on OoW will begin once GoD is released.

Starting AAs

Every new character begins with the following Alternate Advancement abilities.

Bard
Harmonious Attack 3
Beastlord
Pet Discipline, Innate Run Speed 2
Berserker
Killing Spree, Rampage, Blinding Fury
Cleric
Turn Undead
Druid
Enhanced Root
Enchanter
Animation Empathy 3, Permanent Illusion
Magician
Pet Discipline, Elemental Pact
Monk
Purify Body
Necromancer
Pet Discipline, Flesh to Bone
Paladin
Divine Stun
Ranger
Archery Mastery 2
Rogue
Chaotic Stab, Shroud of Stealth, Escape
Shadow Knight
Soul Abrasion 2
Shaman
Pet Discipline, Critical Affliction 2
Warrior
Battle Leap, Call of Challenge, Tactical Mastery 2
Wizard
Spell Casting Fury 3

Hardcore mode

Opt in at level 1 with !hardcore.

Self-found

Opt in at level 1 with !selffound. Everything you use, you find yourself.

Remortification

Reach level 65, speak to Xirion the Unending in the Plane of Knowledge, and start again at level 1 as a class you have never played. Almost everything you carried is stripped, but a floor of what you earned comes back to you.

What survives

  • Your bank, tradeskills, keyring and zone flags.
  • Your Archetype and Class alternate advancement, in full, returning at level 51. The General tab does not carry over.
  • Where an ability exists in several class versions, every version you have earned, each at its own rank.
  • A signature ability from every class you have been, such as a Shaman's slow.

What it costs

  • Gear, spells, skills, disciplines, faction, titles and bots are wiped.
  • A platinum fee for every AA rank you had earned.
  • A permanent experience penalty that deepens with each new class, to a limit of four remorts.
  • A retained version from another class cannot be advanced. It stays at the rank you carried in.

The Remortification page has the whole system: the retention rules, every signature keep, the experience table, and why returning to a class you have already lived is free.

Custom NPCs

Two additions stand in every city and in the Plane of Knowledge.

Scryers

Ask one where an item comes from and it will tell you, covering both loot drops and merchant inventories. It saves the alt-tab.

Quartermasters

Nearly a thousand tradeskill components for sale, covering most of what you'll need to craft without hunting the pieces down first.

This is a work in progress, and it's one person building it.

If you play here, tell me what you find. Feedback, suggestions and bug reports are all genuinely wanted.